A Few Good Men Analysis: True Story, Beat Sheet & the Trap

In a 1993 television interview, a year after the film opened, an interviewer asked Aaron Sorkin what had changed between his play and the movie. His answer went to the ending, and it was not flattering. On stage, he said, the scene where Kaffee finally gets Jessep played as a thrilling piece of courtroom theater, full of pyrotechnics, and audiences leapt to their feet every night. It was also, in his words, “a bit of a lie, the whole thing.” Throw enough fireworks at something and people respond. Nothing about it was real. So he set out to get the same effect in the film by earning it, because he never wanted to fake it again.

That is the most useful thing anyone has said about this movie, and it frames this A Few Good Men analysis. Most people remember the film as a delivery system for one monologue. By the author’s own account, though, it is a second attempt at a climax he thought he had cheated the first time. So this runs in that order: the A Few Good Men true story the play took its facts from, then a timestamped A Few Good Men beat sheet, then the trap that replaced the fireworks.

A Few Good Men analysis: Lt. Daniel Kaffee standing in the rain, deciding to risk his career by putting Colonel Jessup on the witness stand.
A Few Good Men analysis: The high-stakes decision to confront Jessup represents a classic “Break into Three” structural beat.

A Few Good Men beat sheet: where the structure lands

Every timestamp below rounds up to the whole minute and matches the film. Runtime is 138 minutes, and the last line of dialogue lands at 135m.

Act I — The path of least resistance (2m–59m)

Sorkin has said the first few scenes he pitched to Reiner before writing a page — the Code Red before the titles, then Kaffee plea-bargaining at a softball diamond — survived every draft. They are the design in miniature: show the crime, then show the man who will make sure nobody looks at it.

Act I runs long for a reason. Kaffee has plea-bargained 44 cases in under a year and has never seen the inside of a courtroom, so getting him into a trial means stripping away every exit. Dawson does the stripping, and it takes almost an hour.

The case lands on the wrong desk (2m–34m)

TimeBeatEvent
2mOpening ImageThe Code Red on Santiago, before the title sequence. No dialogue until 3m.
5m–8mSet-UpLt. Cmdr. Galloway asks for the case and gets refused. A hell of an investigator, her superiors agree, but not cut out for litigation.
9mKaffee plea-bargains a case about ten dollars of oregano down to a C misdemeanor, in a parking lot, during softball practice.
11mCatalystKaffee takes the Guantanamo file. His only question is whether the 0600 flight is in the morning.
23mDebateGalloway tells him she does not think he is fit to handle the defense. He more or less agrees, then keeps hitting the ball.
26mFirst brig meeting. Dawson explains what a Code Red is, while Downey says they were only going to shave Santiago’s head.
29mTheme StatedDawson: “Unit, Corps, God, Country.” Kaffee’s reply — “It’s your code” — is the position the film spends two hours dismantling.
31mB StoryRoss offers twelve years, then volunteers, unprompted, that Kendrick told the platoon not to touch Santiago. Kaffee has never mentioned Kendrick. He notices at 34m.

Cuba, and the refusal that ends the act (36m–59m)

TimeBeatEvent
36m–47mBreak into Two / Fun and GamesCuba. The fenceline, Kendrick’s theology, Jessep’s office at 37m, and the transfer order Kaffee has to ask for nicely.
50mRising ActionDawson says Kendrick ordered the Code Red — information he never volunteered because, as he puts it, nobody asked.
53mPlot Point IDawson refuses the deal, since signing it would mean signing a paper saying he has no honor. This ends Act I, not the brig meeting 27 minutes earlier.
55mWeinberg puts the Nuremberg and My Lai objection on the table. Nobody answers it.
59mPoint of No ReturnKaffee stands and enters a plea of not guilty. He has never tried a case.

The Cuba sequence carries the beat that pays off two hours later. Jessep hands over the transfer order, but only once Kaffee asks for it nicely — and that request is what Galloway later identifies as an instinct Kaffee did not know he had.

Act II — A case that cannot be proved (59m–111m)

Act II demonstrates, at length, that Kaffee is right about the facts and can prove none of them. Every piece of evidence he acquires turns out to be a photocopy, an unsigned letter, or a dead man. Sorkin stacks the losses rather than spacing them, and the two heaviest land in the same intercut sequence.

The prosecution case (66m–78m)

TimeBeatEvent
66mBad Guys Close InTrial opens. Ross’s opening statement, Kaffee later admits, was all true.
72mCpl. Hammaker testifies to Kendrick’s standing order. The defense concedes 22 more witnesses would say the same.
73mCmdr. Stone testifies that someone poisoned Santiago, even though the lab and coroner’s reports found no trace of poison.
78mSetbackGalloway’s “strenuously objects”: a procedural own goal that tells the jury the defense fears the witness.

The collapse (90m–111m)

TimeBeatEvent
90mFalse VictoryMarkinson is waiting in the back of Kaffee’s car. The transfer order is phony, Jessep never intended to move Santiago, and a flight left seven hours before the one Jessep named.
100mAll Is LostMarkinson puts on full dress uniform, writes to Santiago’s parents, and shoots himself. His letter runs in voiceover across the courtroom.
101mIntercut with the same sequence: Ross puts Downey’s timeline against the switch log, and Downey admits he was not at the 1620 meeting. Witness and testimony gone in two minutes.
105mDark Night of the SoulKaffee, drunk, tells Galloway that Markinson is dead, then quits in everything but name.
106m–110mGalloway asks why he wanted the transfer order in Cuba if not to test Jessep’s reaction.
111mBreak into ThreeKaffee decides to call Jessep — not to expose the cover-up, but because Jessep wants to say he ordered the Code Red.

Reiner singles out the stretch running through 106m–110m on his commentary track as the most crucial scene in the film. People always talk about the courtroom scene with Nicholson instead, he notes, before describing this one in character terms rather than plot terms: Kaffee getting out from under his father’s shadow. It was also, he says, the scene that mattered most to him personally and the reason he wanted to direct the picture at all.

Act III — The trap (111m–135m)

TimeBeatEvent
113mGathering the TeamKaffee works out that Santiago’s clothes were still folded in a closet on the night he was supposedly flying home.
115mStorming the CastleDefense calls Colonel Nathan Jessep.
117mJessep testifies to two orders: Kendrick heard that Santiago was not to be touched, and Markinson got instructions to transfer Santiago off the base for his own safety.
120mThe footlocker and the phone records. Kaffee: “The fact is, there was no transfer order.” Randolph overrules the objection.
123mHigh Tower SurpriseJessep demands his rank. Randolph reminds him the court has earned one too.
125m–127mDig Deep DownThe two-orders question. If your men always follow orders, and you ordered that Santiago not be touched, why did he need to be transferred?
127mExecution“You can’t handle the truth!”
128mClimax“You’re goddamned right I did.”
132mResolutionNot guilty on murder or conspiracy; guilty of conduct unbecoming, with dishonorable discharge.
134mFinal ImageDawson salutes Kaffee. “You don’t need to wear a patch on your arm to have honor.”

What the percentages say

Against a standard beat-sheet template this is a lopsided film. The break into Act II lands at 26 percent, close enough. But the point of no return arrives at 43 percent, the All Is Lost at 72 percent, and Act III gets 24 minutes, nine of which are one witness on one stand. Nothing about that is thriller pacing. It is the pacing of a case that keeps failing.

A Few Good Men analysis: Lt. Col. Matthew Markinson reveals the truth to Lt. Daniel Kaffee, highlighting the film's real-life roots in military cover-ups.
A Few Good Men analysis: The clandestine meeting with Markinson is the catalyst for uncovering the conspiracy behind the Santiago case.

What the film added, and why “the play” is hard to check

Three changes, one job

Reiner has named three things the film built and the stage version lacked: the unpacked footlocker, Markinson telling Kaffee the truth in person rather than by note, and the two airmen. Sorkin’s account matches on mechanism — six months of page-by-page work with Reiner, a first draft he calls long, clumsy and overwritten, and a director who would stop on page one to ask why the film faded in there.

All three do the same job. On stage the footlocker is a document: Galloway hands over an inventory, Kaffee jokes about socks and underwear, and much later he remembers the list. The film puts him in Santiago’s room with his hands on folded clothes, 77 minutes before the fact becomes useful. Markinson on stage is a letter, while the film’s Markinson is a man in the back seat of a car who dies anyway. The stage airmen are two names Kaffee says out loud; the film’s are two men in uniform sitting where Jessep can see them.

The acting-edition problem

Here is the complication, worth knowing before you go looking for yourself. In that same 1993 interview, Sorkin says that after finishing the screenplay — while the film was still shooting — he went back with Broadway director Don Scardino and rewrote the play for the national touring company. He calls it taking the play to a third level and doubts it had been done before.

So the acting edition sold today is not the text anyone means when they say “in the play.” It contains the courtroom footlocker inventory, the phone records, the airmen, and a Markinson letter that spells out the cover-up and encloses the logs. Read it cold and you would conclude the film added nothing. Set that against Sorkin’s account of the sequence, though, and the answer comes clear: the changes went into the film first, then back into the play.

The lesson generalizes. A published acting edition is evidence of what a text is now, not what it was at premiere. Checking a claim about an original production takes a dated script or a promptbook, not the copy on the shelf at the drama bookstore.

The Goldman question

One wrinkle nobody has settled: William Goldman did an uncredited pass on the screenplay, and accounts of what he changed point opposite ways. One credits him with inventing the flight logs, while another says he removed a forged logbook that had served as the play’s smoking gun.

A Few Good Men analysis: Lieutenant Commander Joanne Galloway observes Lt. Daniel Kaffee, highlighting her role as the thematic catalyst in the screenplay.
A Few Good Men analysis: Joanne Galloway represents the moral compass and idealistic internal affairs officer who catalyzes Kaffee’s transformation.

The cast, and what each part is built to do

The film keeps its people in two places that barely touch. One group argues about the code in air-conditioned rooms in Washington. The other lives inside it on a fenceline eighty yards from four thousand Cubans, and only one man crosses between them.

In the courtroom

CharacterActorFunctionCraft note
Lt. j.g. Daniel KaffeeTom Cruise44 plea bargains in under a year; has never seen the inside of a courtroom.The flaw is competence used to avoid exposure, not incompetence. Harder to write, and much harder to resolve cheaply.
Lt. Cmdr. JoAnne GallowayDemi MooreInternal Affairs; asks for the case, gets denied, attaches herself anyway.She fails in public at 78m. A supporting character who never fails is a mascot.
Lt. Sam WeinbergKevin PollakAssigned as backup with no responsibilities; supplies the moral objection nobody wants.He raises Nuremberg and My Lai at 55m and the film never refutes him. Jason Alexander had the part first and left when Seinfeld got renewed.
Capt. Jack RossKevin BaconProsecutor; friend; wins nearly every exchange until the last one.Opposing counsel is right about the evidence for two hours. Nothing raises stakes like a fair opponent.
Judge RandolphJ.A. PrestonPresides; overrules the objection that would have ended the film.Every trap needs a referee willing to let it spring.

On the base

Jessep gets three sequences in a 138-minute film. His introduction in Cuba does most of the character work by letting him be entertaining and contemptible in the same breath.

The chain of command

CharacterActorFunctionCraft note
Col. Nathan R. Jessep (Jessup in the film’s subtitle track and most secondary sources; Sorkin’s play and screenplay use Jessep)Jack NicholsonBase commander; believes he is load-bearing.Under two weeks on the picture for the whole part. His first scene sits roughly 35 pages into the script and arrives at 37m.
Lt. Col. Matthew MarkinsonJ.T. WalshExecutive officer; knew, signed, could not stop it.A Captain in the stage text and in the July 1991 draft, but a Lieutenant Colonel on screen. The promotion makes his silence cost more.
Lt. Jonathan KendrickKiefer SutherlandPlatoon commander; gave the order; keeps two books by the bed.A true believer directly beneath a cynic is what makes a chain of command legible.
Cmdr. Walter StoneChristopher GuestInternist who signed the poison finding and cannot unsign it.Every cover-up needs one person trapped by paperwork rather than loyalty.

The squad, and the men who testify about it

CharacterActorFunctionCraft note
Lance Cpl. Harold W. DawsonWolfgang BodisonSquad leader; refuses the deal; will not say he has no honor.Bodison worked at Castle Rock and had never acted. Reiner cast him after seeing him in a hallway, then rehearsed him for months before his major scenes.
PFC Louden DowneyJames MarshallFollowed his squad leader; does not understand the verdict.His last question — what did we do wrong — is the film’s thesis, asked by the person least equipped to answer it.
Cpl. Carl HammakerCuba Gooding Jr.Testifies to Kendrick’s standing order.Establishes the order everyone heard, which is what makes the order two men heard so hard to prove.
Cpl. Jeffrey Owen BarnesNoah WyleDescribes his own Code Red, and the beer his squad bought him afterward.The film merges two stage characters, Cpl. Howard and PFC Curtis Barnes, into one witness.
A Few Good Men analysis: Lance Corporal Harold Dawson salutes Lt. Daniel Kaffee, symbolizing the restoration of mutual respect and honor.
A Few Good Men analysis: The concluding salute represents the completion of Kaffee’s moral transformation and the final thematic resolution.

What a screenwriter can take from it

  • If the climax works on fireworks, it does not work — Sorkin had a standing ovation every night, but he rebuilt the scene anyway, because he knew what was carrying it.
  • Set the trap in an earlier act and in a lower register — the footlocker is a joke about socks and underwear at 18m and a murder weapon at 120m. Nothing about the first appearance announces the second.
  • Let the antagonist supply the confession — Kaffee never proves the order. Instead he builds a contradiction and waits, and Jessep walks into it because of what he believes rather than because he is careless.

Three more, about how the case around the trap gets built.

  • Give the losses a reason to arrive together — Markinson’s death and Downey’s collapse are intercut at 100m and 101m. Two setbacks in one sequence read as a system closing, while two spaced apart read as bad luck twice.
  • Make opposing counsel correct — Ross has the better case for two hours. The defense’s only edge is a question the prosecution never thought to ask.
  • Solve on the page what reality left unsolved — the real defense argued an implied order against a colonel who denied everything. The film makes the order explicit and the colonel confess, then hands the audience the same unresolved question the real trial ended on.
William Robert Rich
William Robert Rich

William Robert Rich is the editor of ScreenplayHowTo.com (SHT) and co-author of Story Maps: The Films of Christopher Nolan.

Based in Brooklyn, New York, William's unique approach to narrative analysis fuses his background as a former teacher and a software engineer. He realized that the efficient logic of code and the clear pedagogy of the classroom could be applied directly to screenwriting.

This data-driven approach allows him to rigorously analyze a screenplay's logic and identify structural inconsistencies, forming the foundation of all the high-authority beat sheets and structural insights featured on SHT. He makes the engineering of a great story easy to learn.

Articles: 177

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.