what-makes-a-great-antagonist

What Makes a Great Antagonist?

A great antagonist isn't about motivation; it's about their relationship to the protagonist. Learn why a face and conflict are essential.

Q: What do you think makes a great antagonist? Do they always have to have a legit reason (at least to them) of why they are doing bad things? Is it as simple as having a few quirks that people hate?

A: Which is more dramatically affecting: An antagonist who has a great reason for doing his job who never actually meets the protag (rare, but some examples exist) or an antagonist who is never explained, but very present, who takes a perverse, almost sexual thrill in hurting and humiliating the hero?

It’s the latter. Antagonists are only great in the things they do, and our point of reference in a script is the protagonist. The script illustrates a world, the character is like the vehicle that we navigate the world in. Given that nothing on the page really “exists,” we need an emotional point of reference to ground ourselves in, i.e., the main character’s reactions.

This is why in war movies, the might of the Axis powers gets enshrined in one specific Nazi officer, why Vader is the face of the empire, why institutionalized slavery gets enshrined in one vile slave owner. Abstract enemies are real, but not compelling or as memorable. They need a face and a relationship to the character to really stick.

People like to say “the bad guy is the hero of his own movie” and that’s true, but that doesn’t mean he’s got to be fully psychologically realized, he could be as straight forward as the action hero in a bad, jingoistic 80’s movie. Grounding a villain’s behavior in the relatable can be a powerful tool, but it’s not necessary. Why does the Joker hate Batman? The mystery is better than any answer. All that matters it that he does.

Matt Lazarus
Matt Lazarus

Matt Lazarus was a professional screenwriter and story consultant who was deeply dedicated to the craft of screenwriting. He passed away on July 16, 2020.

Beginning his industry career in 2003, Matt held development roles at Untitled Entertainment, CAA, and Platinum Studios (Cowboys and Aliens). He became a Writers Guild of America (WGA) member in 2007 after selling a horror script to RKO, and his produced credits include co-writing the feature film Blood, Sand, and Gold (2015). He also sold a movie to Cartoon Network in 2011.

Matt was committed to supporting fellow writers through story coaching that was designed to be affordable, regular, and useful, excelling at breaking advanced concepts into simpler processes and exercises.

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